The Function Editor uses plotlines (graphs) to represent changes to properties over time. With the Function Editor, you can map the values of an effect over a set number of frames.
When you edit the function for rotation, scale and field-of-view, the shape of the Function Editor represents the velocity of the effect.
When you edit the function of a motion or pivot point path, you map the motion of a peg in a 3-dimensional space or a pivot point in 2-dimensional space, one dimension at a time. When you are working with these two functions, you must select the dimension you want to work on.
For example, let's say that you want your character to jump up and down in place. It would be difficult to create a jumping motion path in the Sceneplanning View windows because the path would repeat on top of itself. To create a jumping motion, it would be easier to edit the motion path of the peg using the Function Editor.
You can modify the shape of the plotline by:
When you change the shape of the plotline, you can create effects such as ease-in or ease-out. Changes you make to the curve are reflected in the Function Values panel.
Because each projection represents different views of the same motion path, changes you make using control points in the plotline in any of these views affects- the curves of the other plotlines.
See Also
Editing Functions in the Function Editor
Copying and Pasting Keyframe Values
Reshaping the Plotline in the Function Editor
Changing Your View of the Function Editor
Animating Rotation with the Rotate Tool
Animating Size Changes with the Scale Tool
Animating Skewing with the Skew Tool
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